r16Menu Template for Theos!
Sample Menu UI look.
Get from GitHub here
Features:
* Customizable UI
* Customizable menu logo
* 7 different switchs:
* Patcher
* Patch
* Regular switch
* Textfield Switch wide or right
* Slider Switch
* Index switch
* Hook Swith
* Patcher and Patch switch is based on KittyMemory
* Original bytes are required
* Supports MSHookMemory
* Write unlimited bytes to a offset
Encryption:
Open r16Logo.h and paste your own menu image <Base64 Encode - Online>
Using a custom framework:
You can set this in the function startAuthentication() inside Tweak.xm but this is not requierd. Dont worry about it skip_
menu.frameworkNamed = @"UnityFramework";
Patching variables:
Hooking methods:
Patcher switch:
Plain Switch:
Textfield Switch Right:
Textfield Switch Wide:
Slider Switch:
Index Switch:
Hook Switch:
Checking if a switch is on:
Getting value from textfield and slider:
Credits:
* @red16
* @TheArmKing
* For helping meh and ideas ;-;
*Ruit
*[KittyMemory](https://github.com/MJx0/KittyMemory)
Contact:
If you find a bug in this beta version hit me up
Don't spam me please.
Sample Menu UI look.
Get from GitHub here
Hidden content
Features:
* Customizable UI
* Customizable menu logo
* 7 different switchs:
* Patcher
* Patch
* Regular switch
* Textfield Switch wide or right
* Slider Switch
* Index switch
* Hook Swith
* Patcher and Patch switch is based on KittyMemory
* Original bytes are required
* Supports MSHookMemory
* Write unlimited bytes to a offset
Encryption:
- I did not include encryption you will have to make your own to encrypt nsstrings.
- Download the modmenu template paste in /var/theos/templates/ios/theos
Open r16Logo.h and paste your own menu image <Base64 Encode - Online>
Objective-C:
menu.r16Logo = @"YOUR BASE 64 Here"; //for both menu and button will implement button and logo searperatly later
You can set this in the function startAuthentication() inside Tweak.xm but this is not requierd. Dont worry about it skip_
menu.frameworkNamed = @"UnityFramework";
Patching variables:
C++:
//call these inside ur own custom functions
*(int*)[UIKeyPatch address:@"0x78" ptr:ptr] = 999;
*(bool*)[UIKeyPatch address:@"0x32" ptr:ptr] = true;
*(float*)[UIKeyPatch address:@"0x56" ptr:ptr] = 999.0f;
Objective-C:
//toggle on or off
[r16Hook toggleHook:true
address:@"0x101C0E5F0"
with:(void *)PlayerMoveC_Update
original:(void **)&orig_PlayerMoveC_Update];
//without toggle
[r16Hook hook:@"0x10276FB26"
with:(void *)Player_Update
original:(void **)&_Player_Update];
//shmoos
HOOK(@"0x102517FB251", Player_Update, orig_Player_Update);
HOOK_NO_ORIG(@"0x102517FB251", Player_Update);
Patching a plain offset:
[UIKeyPatch offset:@"0x104361010" byte:@"0xC0035FD6"];
[UIKeyPatch offset:@"0x104361010" byte:@"0x000080D2C0035FD6"];
// You can write as many bytes as you want to an offset i think
[UIKeyPatch offset:@"0x104361010" byte:@"0x00F0271E0008201E000080D2C0035FD6"];
Objective-C:
[menu addPatcher:@"Custom Patch #1"]; //custom offsetpatcher switch live
Objective-C:
[menu addSwitch:@"Mana"
description:@"Infinite mana"];
Objective-C:
[menu addTextfieldRight:@"Set Weapon:"
description:@""];
Objective-C:
[menu addTextfieldWide:@"Chat Spam:"
description:@""];
Objective-C:
[menu addSlider:@"Custom Fov"
description:@""
initialValue:1.00
minValue:1.00
maxValue:200.00];
Objective-C:
[menu addIndexSwitch:@"Pick Damage"
description:@""
items:@[@"10", @"20", @"40", @"80", @"120", @"140"]];
Objective-C:
//adding one hook
[menu addHookNamed:@"Aimbot"
description:@""
hook:@[[r16Hook hook:@"0x10276FB26"
with:(void *)Player_Update
original:(void **)&_Player_Update]]];
//adding infinte :)
[menu addHookNamed:@"Aimbot"
description:@""
hook:@[
[r16Hook hook:@"0x10276FB26"
with:(void *)Player_Update
original:(void **)&_Player_Update],
[r16Hook hook:@"0x10276FB26"
with:(void *)Player_Update
original:(void **)&_Player_Update],
[r16Hook hook:@"0x10276FB26"
with:(void *)Player_Update
original:(void **)&_Player_Update]]
];
Objective-C:
bool manaOn = [menu getSwitchOnForSwitch:@"Mana"];
if(manaOn) {
//stuff
}
//checking directly:
if([menu getSwitchOnForSwitch:@"Mana"]) {
//stuff
}
//using index string-arrays start at 0
if([menu getIndexForString:@"Pick Damage"] == 1/*20*/){
//do stuff
}
if([menu getIndexForString:@"Pick Damage"] == 0/*10*/){
//do stuff
}
Objective-C:
//textfield
int userValue = [menu getInt:@"Switch Name"];
NSString *userValue3 = [menu getNSString:@"Switch Name"];
//slider
float userValue1 = [menu getFloat:@"Switch Name"];
* @red16
* @TheArmKing
* For helping meh and ideas ;-;
*Ruit
*[KittyMemory](https://github.com/MJx0/KittyMemory)
Contact:
If you find a bug in this beta version hit me up
Don't spam me please.
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